11/2021
I did this 3D asset as a practice of both Maya and Substance 3D Painter for my courses at SAE Institute Geneva. It was challenging to manage curves and straight edges in the same mesh while maintaining a good polygonal flow and avoiding wild pinches.
Hope you'll enjoy this work!
(Modeling and lighting: Maya / Texturing: Substance 3D Painter / Rendering: Arnold / Glimpse of the wireframe: Photoshop)