🌍 Remote-friendly, based in Switzerland (CET, UTC+1). Open to Europe, the UK, the USA, and Canada.
⌚ Available immediately. Swiss and British nationality.
🎞 Character demoreel: https://vimeo.com/phenglar/character-demoreel
I'm a 3D Character Artist passionate about bringing digital beings to life through facial modeling, grooming (strands & cards), and stylized design.
My work is driven by expression and movement: the emotion behind a silhouette, the thought behind a gaze, the rhythm of hair in motion.
I've contributed to feature animation, VR games, and real-time pipelines, developing characters from sculpt to final look. I collaborate closely with rigging, CFX, lookdev, and tech art to ensure every character deforms cleanly, performs efficiently, and connects emotionally on screen.
With a background in computer science, I combine structure and creativity, building workflows that keep art expressive and technical execution solid.
🎨 My goal is to craft characters that feel alive visually, physically, and emotionally, within worlds that celebrate stylization and storytelling.
🛠 ZBrush • Maya • Houdini • XGen • Unreal Engine 5 • Substance 3D Painter • Arnold • Python
🤝 Looking to join teams who value character appeal, clear communication, and thoughtful craft.
• Sculpted and modelled characters for the feature animation Monstrous Mia, focusing on high-quality detail and expressiveness.
• Collaborated closely with the rigging department to design and implement a robust blendshape pipeline, starting with the main character's blendshapes.
• Trained and supported team members in utilising the new pipeline and tools, enabling efficient workflow expansion to secondary characters.
Raptor Lab is an independent video game studio based in Switzerland and specialized in VR.
I mainly work on the concept, modeling and texturing of characters to be integrated in the Unity game engine.