Damaris "Phenglar" Stevens
Damaris "Phenglar" Stevens
3D Character Artist & Facial Modeller
Vallorbe, Switzerland

About

🇨🇭/🇬🇧 Dual nationality

Here's my character demoreel: https://vimeo.com/phenglar/character-demoreel

🛠 ZBrush, Maya, XGen, DPK_bcs, Substance 3D Painter, , RizomUV, Arnold, Houdini, Unreal Engine 5, Nuke, Photoshop, DaVinci Resolve

🇨🇭/🇬🇧 Dual nationality

Here's my character demoreel: https://vimeo.com/phenglar/character-demoreel

🛠 ZBrush, Maya, XGen, DPK_bcs, Substance 3D Painter, , RizomUV, Arnold, Houdini, Unreal Engine 5, Nuke, Photoshop, DaVinci Resolve

---------
As a 3D character artist, I focus on creating creatures and characters with a special emphasis on facial modelling, texturing, and grooming for feature animation and VFX.

With a solid technical foundation (holding a Master’s degree in biochemistry and computer science), I am proficient with software and coding languages, including Python and C, to enhance my artistic workflow. I am highly motivated by continuous learning and improvement, quickly assimilating new concepts and consistently aiming for excellence.

My teaching experience has honed my communication and problem-solving skills, allowing me to collaborate effectively within teams. Additionally, my work as a Character/Creature Artist in both feature animation and video game industries has enhanced my adaptability to diverse styles and constraints.

🤝 Feel free to reach out to bring captivating characters to life in your next project!

Resume PDF

View

Skills

AnatomyDigital PaintingLook Development3D ModelingCharacter ModelingCreature ModelingTexturingPaintingPhotographyRetopologyDrawingCreature DesignScientific IllustrationTeachingSoftware DevelopmentTraditional ArtGroom

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
InDesign
InDesign
Arnold
Arnold
Lightroom
Lightroom
Python
Python
Shotgun
Shotgun
DaVinci Resolve
DaVinci Resolve
Xgen
Xgen

Reel

Experience

  • 3D Character Artist & Facial Modeller at Arx Anima
    Frankfurt am Main (Hesse), DE
    March 2024 - November 2024

    • Sculpted and modelled characters for the feature animation Monstrous Mia, focusing on high-quality detail and expressiveness.

    • Collaborated closely with the rigging department to design and implement a robust blendshape pipeline, starting with the main character's blendshapes.

    • Trained and supported team members in utilising the new pipeline and tools, enabling efficient workflow expansion to secondary characters.

  • 3D Character Artist at Raptor Lab Sàrl
    Pully
    May 2022 - August 2023

    Raptor Lab is an independent video game studio based in Switzerland and specialized in VR.

    I mainly work on the concept, modeling and texturing of characters to be integrated in the Unity game engine.

Report User