🇨🇭/🇬🇧 Dual nationality
Here's my character demoreel: https://vimeo.com/phenglar/character-demoreel
🛠 ZBrush, Maya, XGen, DPK_bcs, Substance 3D Painter, , RizomUV, Arnold, Houdini, Unreal Engine 5, Nuke, Photoshop, DaVinci Resolve
🇨🇭/🇬🇧 Dual nationality
Here's my character demoreel: https://vimeo.com/phenglar/character-demoreel
🛠 ZBrush, Maya, XGen, DPK_bcs, Substance 3D Painter, , RizomUV, Arnold, Houdini, Unreal Engine 5, Nuke, Photoshop, DaVinci Resolve
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As a 3D character artist, I focus on creating creatures and characters with a special emphasis on facial modelling, texturing, and grooming for feature animation and VFX.
With a solid technical foundation (holding a Master’s degree in biochemistry and computer science), I am proficient with software and coding languages, including Python and C, to enhance my artistic workflow. I am highly motivated by continuous learning and improvement, quickly assimilating new concepts and consistently aiming for excellence.
My teaching experience has honed my communication and problem-solving skills, allowing me to collaborate effectively within teams. Additionally, my work as a Character/Creature Artist in both feature animation and video game industries has enhanced my adaptability to diverse styles and constraints.
🤝 Feel free to reach out to bring captivating characters to life in your next project!
• Sculpted and modelled characters for the feature animation Monstrous Mia, focusing on high-quality detail and expressiveness.
• Collaborated closely with the rigging department to design and implement a robust blendshape pipeline, starting with the main character's blendshapes.
• Trained and supported team members in utilising the new pipeline and tools, enabling efficient workflow expansion to secondary characters.
Raptor Lab is an independent video game studio based in Switzerland and specialized in VR.
I mainly work on the concept, modeling and texturing of characters to be integrated in the Unity game engine.